Interestingly, vectors of strings don't seem to give students problems; however vectors of vectors do, and the two are really not fundamentally different. This lecture gives you some practice with vectors of vectors.

Let's suppose that I want to represent a matrix of integers in C++. The best way to do that, is to use a vector of integer vectors.

First, let me introduce you to **typedef**. It is a way in C/C++ to rename a
data type with your own name. For example, take a look at
**fred.cpp**:

#include <iostream> using namespace std; typedef int Fred; int main() { Fred i; i = 5; cout << "The Fred named i is equal to " << i << endl; } |

The **typedef** statement says that you can declare a variable to be
of type "Fred," and that when you do it, it will be an **int**. Thus,
when we declare **"Fred i"**, that is the same as saying **"int i"**:

UNIX>WhilefredThe Fred named i is equal to 5 UNIX>

#include <vector> #include <iostream> #include <sstream> #include <cstdlib> #include <cstdio> using namespace std; typedef vector <int> IVec; int main(int argc, char **argv) { int r, c, p, i, j, base, val; istringstream ss; vector <IVec> vdm; if (argc != 4) { cerr << "usage: vdm rows cols prime\n"; exit(1); } ss.clear(); ss.str(argv[1]); if (!(ss >> r)) { cerr << "Bad rows\n"; exit(1); } ss.clear(); ss.str(argv[2]); if (!(ss >> c)) { cerr << "Bad cols\n"; exit(1); } ss.clear(); ss.str(argv[3]); if (!(ss >> p)) { cerr << "Bad prime\n"; exit(1); } vdm.resize(r); for (i = 0; i < vdm.size(); i++) { base = i+1; val = 1; for (j = 0; j < c; j++) { vdm[i].push_back(val); val = (val * base) % p; } } for (i = 0; i < vdm.size(); i++) { for (j = 0; j < vdm[i].size(); j++) printf(" %4d", vdm[i][j]); cout << endl; } } |

This program takes three command line arguments: *r*, *c* and *p*.
It then creates a **r * c** "Vandermonde" matrix over the field defined by the
prime number *p*. What's a "field?" In this case, it is the numbers 0 through *p-1*,
where addition, subtraction and multiplication are all modulo *p*. Division
is defined to be the inverse of multiplication, but don't worry about it, since it doesn't
really matter in this lecture.

A *Vandermonde* matrix is one that has the value *(i+1) ^{j}* in row

Take a look at how **vdm** is defined: **vector <IVec> vdm**. What's an **IVec**? Well,
it has been created to equal a **vector **. Thus,

UNIX>You should be able to verify to yourselves that all of the above matrices are Vandermonde matrices in their given fields.vdm 1 1 1011 UNIX>vdm 3 3 1011 1 1 1 2 4 1 3 9 UNIX>vdm 3 5 1011 1 1 1 1 1 2 4 8 16 1 3 9 27 81 UNIX>vdm 3 5 71 1 1 1 1 1 2 4 1 2 1 3 2 6 4 UNIX>

The numbers are arranged in rows, where row *i* has *i+1* elements (as always, our
lives are zero-indexed). The first and last element in each row is equal to one.
Each other element is the sum of the two elements above it. Suppose we want to write
a program to generate Pascal's triangle in a data structure. One easy way to do
this is to generate it as a vector of integer vectors, where element *i* of the
vector is a vector containing the elements of row *i*. We can visualize it below:

Scanning for a pattern, let's consider the *j*-th element in row *i*.
If it is the first or last element in the row, it will equal one. Otherwise, you can
see from the picture that it is equal to the sum of elements *j-1* and *j* in row *i-1*.
That gives us a nice way to construct the triangle. The code is in
**pascal.cpp**:

#include <vector> #include <iostream> #include <sstream> #include <cstdlib> #include <cstdio> using namespace std; typedef vector <int> IVec; int main(int argc, char **argv) { int r, i, j; istringstream ss; vector <IVec> pascal; if (argc != 2) { cerr << "usage: pascal rows\n"; exit(1); } ss.clear(); ss.str(argv[1]); if (!(ss >> r)) { cerr << "Bad rows\n"; exit(1); } pascal.resize(r); for (i = 0; i < pascal.size(); i++) { for (j = 0; j <= i; j++) { if (j == 0 || j == i) { pascal[i].push_back(1); } else { pascal[i].push_back(pascal[i-1][j-1] + pascal[i-1][j]); } } } for (i = 0; i < pascal.size(); i++) { for (j = 0; j < pascal[i].size(); j++) printf(" %4d", pascal[i][j]); cout << endl; } } |

When we run it, it's pictured a little differently than above, but you should see that it is clearly the same triangle:

UNIX>pascal 101 1 1 1 2 1 1 3 3 1 1 4 6 4 1 1 5 10 10 5 1 1 6 15 20 15 6 1 1 7 21 35 35 21 7 1 1 8 28 56 70 56 28 8 1 1 9 36 84 126 126 84 36 9 1 UNIX>

#include <cstdio> #include <cstdlib> #include <vector> #include <iostream> using namespace std; typedef vector <double> DVec; int main() { vector <DVec> v1, v2; DVec dv; int i, j; srand48(100); for (i = 0; i < 4; i++) { dv.clear(); for (j = 0; j < 5; j++) dv.push_back(drand48()*10); v1.push_back(dv); } v2 = v1; for (i = 0; i < v2.size(); i++) { for (j = 0; j < v2[i].size(); j += 2) v2[i][j] = 0; } printf("V1:\n\n"); for (i = 0; i < v1.size(); i++) { for (j = 0; j < v1[i].size(); j++) printf("%8.3lf", v1[i][j]); printf("\n"); } printf("\nV2:\n\n"); for (i = 0; i < v2.size(); i++) { for (j = 0; j < v2[i].size(); j++) printf("%8.3lf", v2[i][j]); printf("\n"); } } |

The first few lines create a vector of vectors of doubles. We can think of
it as a (4 * 5) matrix of doubles. The next statement: **"v2 = v1"**
is one that is not legal in C. It is in C++ though -- it makes a copy of
**v1** and puts it into **v2**. You can see that in the subsequent
code that sets all the even indexed columns of **v2** to zero, and then
prints out both matrices:

UNIX>SincevcopyV1: 2.511 2.089 9.409 4.225 3.959 3.826 2.317 5.355 5.332 8.629 9.624 3.154 7.360 6.547 0.503 4.538 8.065 6.558 8.119 8.299 V2: 0.000 2.089 0.000 4.225 0.000 0.000 2.317 0.000 5.332 0.000 0.000 3.154 0.000 6.547 0.000 0.000 8.065 0.000 8.119 0.000 UNIX>

There is another large copy operation in
**vcopy.cpp**:

for (i = 0; i < 4; i++) { dv.clear(); for (j = 0; j < 5; j++) dv.push_back(drand48()*10); v1.push_back(dv); } |

That **v1.push_back(dv)** call makes a copy of **dv**. If it didn't make a
copy, all of the rows of **v1** would be the same.