1. 30 points: Create a form called addr that has the label street address, followed by two text boxes for entering the street number and name, followed by a menu, for entering the suffix, which should be one of dr | rd| ln | tr (representing drive, road, lane, and trail). On a separate line should be a submit button. To prevent the textboxes from triggering the onsubmit event when the user hits the return/enter button, use
    1. When the user presses the submit button, you should call a validation function that checks whether the street address has the correct form. The street number must be an integer and the street name should consist of alphabetical characters and spaces. A street may have a multi-word name, such as in "Pin Oak".
      1. If the street address is correct then you should enclose the complete street address in an h1 header tag or and display the street address below the submit button.
      2. If the street address is not correct, then the content in the h1 header tag should disappear, which you can accomplish by setting its innerHTML property to the empty string.
      3. If the street number or street name is incorrect then the appropriate text box's background color should be changed to yellow and the text should be changed to red. An alert box should pop up with an error message explaining that a street address should have the form "number streetname".
    2. The default for the suffix should be "dr".
    3. Your application should not do anything when a suffix is selected or when a street address is edited.
    4. If the user hits the return key when typing in either the street number or street address text boxes, then you should stop the browser from firing an onsubmit event and instead should shift the focus from the street number box to the street address box and from the street address box to the street type menu instead. My javascript forms notes tell you how you can make this happen.

    A sample screen for this problem is shown below:

    Name your file addr.html.

  2. 30 points: Create a form called print that has two radio buttons labeled with the suffixes "All" and "From". The "From" option should be followed by a text box, the label "To", and a second text box. The two text boxes should be disabled if "All" is selected. When "From" is selected, both text boxes should be enabled, the "From" text box should be given the focus, and the text in the "From" box should be selected. Whenever the user edits the "From" text box, the value in the "From" text box should be placed as the current value in the "To" text box if either 1) there is no value in the "To" text box, or 2) the value in the "To" text box is less than the value in the "From" text box. If the value in the "To" text box was less than the value in the "From" textbox, then you should also set the background color in the "To" text box to white and set the title property to the empty string (you will see in a moment that there might have been an error condition in the "To" textbox that is now cleared). Whenever the user edits the "To" text box the validation function should check the value of the "From" text box and take one of the following actions:

    1. If the "From" textbox has a value that is less than or equal to the value in the "To" text box, then do nothing to the "From" textbox--all is well. If the "To" text box was previously in error, then change its title string to the empty string and revert its background color to white.
    2. If the "From" textbox has a value that is greater than the "To" textbox, make the background color of the "To" box yellow and assign to the "title" property a string that reads "the to value must be greater than or equal to the from value". If the user hovers the mouse cursor over the "To" textbox a box will pop up with this string displayed in it. When the user corrects this error by placing either a lesser or equal value in the "From" textbox or a greater or equal value in the "To" textbox, the "title" property in the "To" textbox should be assigned the empty string and the background color of the "To" text box should revert to white.
    3. If the "From" textbox is empty, place the value of the "To" textbox in the "From" textbox.

    When the "All" option is selected the text boxes should be disabled but their values should not be cleared.

    A sample screen for this problem is shown below:

    Name your file print.html

  3. 40 points: Using a file named deal.html you are going to create a simplified version of the TV gameshow "Deal or No Deal" using Javascript. If you are not familar with the game, read this article. You are to create an initial web page that provides a set of instructions and a button after the instructions that reads "Start Game". You should come up with a coherent set of instructions. There should then be a horizontal rule and the following form:

    1. A centered, readonly textbox with the label "Offer" and a maxsize of 7 digits. The offer box should be initially blank.

    2. Underneath the offer box should be a 2x5 table with 10 buttons, labeled from 1 to 10. The buttons represent suitcases with hidden monetary values. The 10 possible values for each suitcase are $.01, $1, $5, $10, 100, $1000, $10000, $100000, $500000, and $1000000. The values will be randomly assigned to the 10 suitcases. You should feel free to devise your own algorithm for doing this, but one acceptable way is to use the Math.random function, which returns a floating point number between 0 and 1. Generate 10 random numbers and place them in an array. For each random number determine its numeric position in sorted order and assign it the corresponding value from the money array. For example suppose the random number .506058 is the third generated random number and it is the 6th largest value overall. Then button 3 would be assigned the value $1,000 because $1000 is the 6th largest value in the money array.

    3. Next to the 2x5 table should be a vertical 1x10 table with 10 checkboxes, labeled with the amounts from $.01 to $1000000.

    4. One centered buttons labeled "Deal"

    Here is how the game works:

    1. The user presses the "Start Game" button and the gameboard is initialized by assigning values to buttons and unchecking all checkboxes (the user may have already played the game and is starting a new one).

    2. The user selects a button. This is their "suitcase" and they may either hold it to the end of the game, in which case they receive whatever monetary value the suitcase holds, or they may sell the suitcase to the banker at some point during the game (how this might happen will be discussed shortly). Once selected, the button should be disabled, the text should be displayed in silver, and the button should be colored blue. The offer box should remain blank.

    3. The user selects one suitcase button at a time and when the button is selected its value is revealed by replacing the button's number with the value of its suitcase. The button is disabled and its background color should be made yellow. The checkbox associated with that amount is checked. To prevent the user from clicking the checkboxes and inadvertently checking them, you can have the onclick event call a function that returns false. This will allow the user to click the checkbox but prevent the checkbox from toggling its value (i.e., if the checkbox is not yet selected, then it will remain unselected, and if it is selected, then it will remain selected).

    4. After each button is selected the banker makes an offer in the offer text box. The offer should be computed as 90% of the expected value of the remaining unopened suitcases, because that is what happens on Deal or No Deal--the banker always lowballs the offer until there are only a couple of suitcases left. The offer should be an integer.

    5. The user selects either the "Deal" button or another suitcase. If the user selects the "Deal" button the game ends and the value in the user's suitcase is revealed. If the user selects another suitcase the game continues with a new offer. If the user has opened all the suitcases the game automatically ends and the value in the user's suitcase is revealed. No matter how the game ends, an alert box should pop up telling the user how much the user won. If the user selects the deal, the user wins whatever the offer amount is, not what is in the suitcase.
    A sample screen for this problem is shown below. Please do not feel you have to make your interface for this problem as fancy as this one--it is given as an illustration of the components your solution must have. To produce the fancy colors I used CSS stylesheets, with which many of you are not familiar. An interface that uses standard HTML buttons and check boxes will suffice.


What To Submit

Submit the following files:

  1. addr.html
  2. print.html
  3. deal.html