40 points, deal.html: You are going to create a simplified version of the TV gameshow "Deal or No Deal" using
and a button after the instructions that reads "Start Game". You should come up with
a coherent set of instructions.
There should then be a horizontal rule and the following form:
- A centered, readonly textbox with the label "Offer" and a maxsize of 7 digits. The
offer box should be initially blank.
- Underneath the offer box should be a
2x5 table with 10 buttons, labeled from 1 to 10. The buttons
represent suitcases with hidden monetary values. The 10 possible values for
each suitcase are $.01, $1, $5, $10, 100, $1000, $10000, $100000, $500000, and
$1000000. The values will be randomly assigned to the 10 suitcases. You should feel
free to devise your own algorithm for doing this, but one acceptable way is to
use the Math.random function, which returns a floating point
number between 0 and 1. Generate 10 random numbers and place them in an array.
For each random number determine its numeric position in sorted order and assign
it the corresponding value from the money array. For example suppose the random
number .506058 is the third generated random number and it is the 6th largest value
overall. Then button 3 would be assigned the value $1,000 because $1000 is the 6th
largest value in the money array.
- Next to the 2x5 table should be a vertical 1x10 table with 10 checkboxes, labeled with
the amounts from $.01 to $1000000.
- Two centered buttons, side-by-side, labeled "Deal" and "No Deal".
Here is how the game works:
- The user presses the "Start Game" button and the gameboard is initialized by
assigning values to buttons and unchecking and enabling all checkboxes (the user
may have already played the game and is starting a new one).
- The user selects a button. This is their "suitcase" and they may either hold it
to the end of the game, in which case they receive whatever monetary value the
suitcase holds, or they may sell the suitcase to the banker. Once selected,
the button should
be disabled, the text should be displayed in silver, and the button should be
colored blue. The offer box should remain blank.
- The user selects one button at a time and when the button is selected its value
is revealed by replacing the button's number with the value of the button. The
button is disabled and its background color should be made yellow. The checkbox
associated with that amount is checked and disabled. You should select the checkbox
by calling its click method. It is true that the user
can also check the checkboxes and that's a drawback of this user interface.
- After each button is selected the banker makes an offer in the offer text box.
The remaining un-opened suitcase buttons should be disabled until
the player decides whether or not to accept the offer.
The offer should be computed as 90% of the expected value of the remaining unopened
suitcases, because that is what happens on Deal or No Deal--the banker always
lowballs the offer until there are only a couple of suitcases left. The offer should
be an integer.
- The user selects either the "Deal" or "No Deal" button. If the user selects
the "Deal" button the game ends and the value in the user's suitcase is
revealed. If the user selects the "No Deal" button the game continues
and the buttons associated with the un-opened suitcases are
re-enabled. If the
user has opened all the suitcases the game automatically ends and the value in
the user's suitcase is revealed. No matter how the game ends, an alert box should
pop up telling the user how much the user won. If the user selects the deal, the
user wins whatever the offer amount is, not what is in the suitcase.