CS452 -- Computer Graphics

Jian Huang


Lab3

In this lab, the goal is to become dexterous with shader programming, be comfortable with handling multiple textures concurrently, and perform multi-pass rendering. All functionality should be implemented in WebGL.

For this lab, please continue to use the same set up as lab2, only that the urls should now be [your-hash]/lab3/Step[1-6].

This lab should proceed in the following steps. Note: students in the graduate section must complete extra credit tasks as a regular requirement.