CS 420/527 — Biologically Inspired Computation
NetLogo Simulation

Slime Spiral


This page was automatically generated by NetLogo 4.1. Questions, problems? Contact feedback@ccl.northwestern.edu.

The applet requires Java 5 or higher. Java must be enabled in your browser settings. Mac users must have Mac OS X 10.4 or higher. Windows and Linux users may obtain the latest Java from Sun's Java site. If the display appear cut off with Firefox, then try another browser (Safari works).



powered by NetLogo

view/download model file: SlimeSpiral.nlogo

WHAT IS IT?

This program simulates waves of motion and chemical relaying in the cellular
slime mold Dictyostelium discoideum. When Dictyostelium amoebae are starved
on an agar surface they begin to aggregate, forming complex spatial patterns
as they do so. Aggregation leads to the formation of a multicellular organism,
called a slug, consisting of about 10,000 to 100,000 cells, that can move
about on the substrate for some time. Eventually, the slug develops into a
fruiting body, a spherical stalk with a cap on top that contains spores.
Under the appropriate conditions the spores can be released and germinate,
thus completing the cycle.

The amoebae coordinate their movement by secreting cyclic adenosine
monophosphate (cAMP) and by moving up the resulting cAMP gradient. This
program ignores the cell motion because it is several times slower than
the cAMP wave propogation. Accordingly, the rules governing the cells'
behavior are as follows:

- if a cell senses a concentration of cAMP above the relay threshold
(which is believed to be higher than the movement threshold), the
cell emits 100 units of cAMP and enters a "refractory" state for a
specified number of time steps

- cells that are in the refractory state are insensitive to cAMP, thereby
disabling cAMP secretion; instead, these cells gradually break down
the cAMP in their locality, by means of an enzyme called phosphodiesterase

With each time step, patches share 50% of their cAMP content with the eight
neighboring patches.


HOW TO USE IT

The SETUP button prints a color key in the command window and creates a
random distribution of slime mold cells, some of which release a pulse of
cAMP into the environment.

The GO button runs the simulation according to the rules outlined above.

The DENSITY slider specifies the initial density of slime mold cells.

The NUMBER slider indicates how many cells will release cAMP at the start
of the simulation. In reality, these cells might be starved more severely
than the others, thus prompting them to start initiate the chemical signal.

The THRESHOLD slider specifies the amount of cAMP needed in a patch for the
cell to relay the signal by releasing more cAMP.

The PERIOD slider controls the length of the cells' refractory period.


THINGS TO NOTICE

Spirals of cAMP form as wave fronts are broken by density perturbances;
accordingly, the threshold and density sliders affect the extent of wave
propogation.


CREDITS

Modified by B. J. MacLennan Sep. 2003 for Java StarLogo 2.0.2 and Aug. 31, 2007 for NetLogo from version by Bill Thies on Scott Camazine's "StarLogo Simulations of Self-Organized Phenomena" <http://www.scottcamazine.com/personal/selforganization/starlogo/starlogo.htm>.


PROCEDURES

patches-own [chemical ; amount of cAMP in patch
refractory]
; remaining time that patch will be refractory
TO SETUP ;-----------------------------------------------------------------------------------------
ca ; clears display, patches, and turtles
ask patches [set chemical 0] ; resets chemical to zero
ask patches [
ifelse ((random 100) < density)
[
set pcolor white ; colors "density" percent of patches white
set refractory 0]
[
set pcolor 4 ; colors other patches grey and sets "refractory"
set refractory -1] ; to -1, indicating that they're never receptive
]
ask patches [ ; gives a random patches 300 units of chemical,
if ((random 100) < number) ; with probability given by number
[
set chemical 300]
]

end
TO GO ;--------------------------------------------------------------------------------------------
diffuse chemical 0.5 ; each patch shares 50% of its chemical w/ 8 neighbors
ask patches [
if refractory >= 0
[
ifelse refractory = 0
[
ifelse chemical > threshold
[
set refractory period ; receptive patches that detect a threshold level of
set pcolor red ; chemical become refractory, turn red, and emit 100
set chemical chemical + 100] ; units of chemical
[
set pcolor white]] ; receptive patches with chemical concentrations less
; than the threshold are colored white
[
set refractory refractory - 1 ; refractory patches decrement "refractory", decrement
set pcolor brown ; chemical, and are colored grey
set chemical max list 0 (chemical - int (100 / period + 1))]]
]
end

Return to CS 420/527 home page

Return to MacLennan's home page

Send mail to Bruce MacLennan / MacLennan@utk.edu

Valid HTML 4.01!This page is web.eecs.utk.edu/~mclennan/Classes/420/NetLogo/SlimeSpiral.html
Last updated: 2010-09-16.