This lab is a very powerful one -- you are going to write a chat server using pthreads that allows clients to chat with each other using nc (or jtelnet). The syntax of your server is:
UNIX> chat-server port Chat-Room-Names ...So, for example, if you'd like to serve chat rooms for football, bridge and politics on hydra3 port 8005, you would do:
UNIX> chat_server 8005 Football Bridge PoliticsClients attach to the server through nc. Suppose, for example, we have a clients on hydra2 and hydra4:
On hydra2:
UNIX> nc hydra3.eecs.utk.edu 8005 Chat Rooms: Bridge: Football: Politics: Enter your chat name (no spaces): Dr-Plank Enter chat room: Bridge Dr-Plank has joined There's no one here... Dr-Plank: There's no one here... Goofus has joined Hi Goofus -- do you like bridge? Dr-Plank: Hi Goofus -- do you like bridge? Goofus: Bridge? You mean that card game my gramma plays? Indeed Dr-Plank: Indeed Goofus: Loser. Bye. Goofus has left Can't say I liked him. Dr-Plank: Can't say I liked him. Gallant has joined Gallant: Hi Dr. P Greetings, Gallant Dr-Plank: Greetings, Gallant Gallant: After memorizing your lecture notes, Gallant: I like to read books on bridge. I will recommend you for many jobs & scholarships. Dr-Plank: I will recommend you for many jobs & scholarships. <CNTL-D> UNIX> |
On hydra4:
UNIX> nc hydra3.eecs.utk.edu 8005 Chat Rooms: Bridge: Dr-Plank Football: Politics: Enter your chat name (no spaces): Goofus Enter chat room: Bridge Goofus has joined Dr-Plank: Hi Goofus -- do you like bridge? Bridge? You mean that card game my gramma plays? Goofus: Bridge? You mean that card game my gramma plays? Dr-Plank: Indeed Loser. Bye. Goofus: Loser. Bye. <CNTL-D> UNIX> UNIX> nc hydra3.eecs.utk.edu 8005 Chat Rooms: Bridge: Dr-Plank Football: Politics: Enter your chat name (no spaces): Gallant Enter chat room: Bridge Gallant has joined Hi Dr. P Gallant: Hi Dr. P Dr-Plank: Greetings, Gallant After memorizing your lecture notes, Gallant: After memorizing your lecture notes, I like to read books on bridge. Gallant: I like to read books on bridge. Dr-Plank: I will recommend you for many jobs & scholarships. Dr-Plank has left I didn't get a chance to be more sycophantic! Gallant: I didn't get a chance to be more sycophantic! <CNTL-D> UNIX> |
To be descriptive, when a client joins, the server sends it information about the current chat rooms. The chat room names will be listed lexicographically, and the name of each person chatting should be listed with each chat room, separated by a space. The order of that listing should be the order in which the chatters joined.
The server then prompts the client for a name and then a chat room. Obviously it should error check (including premature EOF). One the person joins the chat room, a line is sent to all others in the chat room that the person has joined. Lines entered by the clients are sent to all the clients in the chat room.
The server should support any number of clients, and should work seamlessly when clients leave, as Goofus, and later Dr-Plank did above. The server does not have to print any output, but it may -- I will not be testing what the server prints -- I will only test the behavior of the clients.
You should use fdopen() twice on each connection. The client threads will call fgets() and fputs() on these stdio buffers initially until the client's name/chat-room have been obtained. After that, the client threads only call fgets() and the chat room threads call fputs() (and fflush()).
A subtle part of this lab is to deal with clients exiting at any point. That means you have to test the return values of all fputs(), fgets() and fflush() calls and deal with them appropriately. I dealt with them as follows:
You may want to draw yourself some pictures to help visualize the interactions between the client threads and the chat room threads.
chat_server port Bridge Baseball Politics Video-Games Art Music Movies Food Woodworking American-Idol |
Make sure to use a port number that is greater than or equal to 8000. And please make sure that the client and server are both on our lab machines (hydra, tesla).
You run the gradescript with three arguments:
gradescript number host port |
The host and port are of your chat_server. Gradescript will run the program laba-tester, which opens a number of client connections, sends lines and tests the output. Since your server should be able to handle clients coming and going, you shouldn't have to start and stop your client between runs of gradescript -- just start it once and that should suffice for all gradescript runs.
Now, a little detail on the internals. Gradescript runs a program called laba-tester, which should is called with the same arguments as gradescript. You should use laba-tester to help develop your server. Let's take an easy example. My server is running on hydra3, port 8008:
UNIX> laba-tester 1 hydra3.eecs.utk.edu 8008 Event in Chat Room Art: Fiona has joined Read Event From Client Fiona: Fiona has joined Event in Chat Room Art: Mercutio has joined Read Event From Client Fiona: Mercutio has joined Read Event From Client Mercutio: Mercutio has joined Event in Chat Room Art: Fiona has left Read Event From Client Mercutio: Fiona has left Event in Chat Room Art: Mercutio has left Events correctly processed UNIX>There are three kinds of events that laba-tester will generate:
The printout when clients leave is similar -- when they leave, you get "Event in Chat Room r: c has left", and then each client still attached to that room should get "Read Event From Client c2: c has left".
As you can see, in the above example, clients Fiona and Mercutio join the chat room "Art." Then Fiona leaves, and then Mercutio leaves. Test cases 1-5 just test entering and leaving.
Let's look at a more complicated one:
UNIX> laba-tester 7 hydra3.eecs.utk.edu 8008 Event in Chat Room American-Idol: Waluigi has joined Read Event From Client Waluigi: Waluigi has joined Event in Chat Room American-Idol: Tito has joined Read Event From Client Waluigi: Tito has joined Read Event From Client Tito: Tito has joined Write Event in Chat Room American-Idol: Waluigi: Papa's on the corner waitin' for the bus Read Event Client Tito, line: Waluigi: Papa's on the corner waitin' for the bus Read Event Client Waluigi, line: Waluigi: Papa's on the corner waitin' for the bus Event in Chat Room American-Idol: Waluigi has left Read Event From Client Tito: Waluigi has left Event in Chat Room American-Idol: Tito has left Events correctly processed UNIX>Again we have two clients, Waluigi and Tito, and we are using one chat room: "American-Idol." After the two clients join, Waluigi writes "Papa's on the corner waitin' for the bus". Both clients read the line successfully, and then they exit.
If you want to see the order of events, look at tmp-inputfile.txt:
UNIX> cat tmp-inputfile.txt START Waluigi American-Idol START Tito American-Idol Waluigi: Papa's on the corner waitin' for the bus END Waluigi END Tito UNIX>And if you want to see the output of each client as it came from the server, look in output-client.txt:
UNIX> cat output-Waluigi.txt Chat Rooms: American-Idol: Art: Baseball: Bridge: Food: Movies: Music: Politics: Video-Games: Woodworking: Enter your chat name (no spaces): Enter chat room: Waluigi has joined Tito has joined Waluigi: Papa's on the corner waitin' for the bus UNIX> cat output-Tito.txt Chat Rooms: American-Idol: Waluigi Art: Baseball: Bridge: Food: Movies: Music: Politics: Video-Games: Woodworking: Enter your chat name (no spaces): Enter chat room: Tito has joined Waluigi: Papa's on the corner waitin' for the bus Waluigi has left UNIX>The test cases are as follows:
Finally, when you get to the later test cases, you will see some complex behavior. When the tester writes lines of text to the server, it does not read them from the clients until one of the following:
UNIX> laba-tester 26 hydra3.eecs.utk.edu 8008 Event in Chat Room Video-Games: Tito has joined Read Event From Client Tito: Tito has joined Write Event in Chat Room Video-Games: Tito: Ah, sloppy Sue and Big Bones Billie, they'll be comin' up for air Read Event Client Tito, line: Tito: Ah, sloppy Sue and Big Bones Billie, they'll be comin' up for air Event in Chat Room Video-Games: Tinky-Winky has joined Read Event From Client Tito: Tinky-Winky has joined Read Event From Client Tinky-Winky: Tinky-Winky has joined Event in Chat Room Video-Games: Thor has joined Read Event From Client Tito: Thor has joined Read Event From Client Tinky-Winky: Thor has joined Read Event From Client Thor: Thor has joined Write Event in Chat Room Video-Games: Tinky-Winky: There's no escape, I can't wait Write Event in Chat Room Video-Games: Thor: To do what was right Read Event Client Thor, line: Thor: To do what was right Read Event Client Thor, line: Tinky-Winky: There's no escape, I can't wait Read Event Client Tinky-Winky, line: Thor: To do what was right Read Event Client Tinky-Winky, line: Tinky-Winky: There's no escape, I can't wait Read Event Client Tito, line: Thor: To do what was right Read Event Client Tito, line: Tinky-Winky: There's no escape, I can't wait ...Note the order of the writing events: Tinky-Winky writes "There's no escape, I can't wait", and then Thor writes "To do what was right". However, the talk-server's thread for Thor got its line before the thread for Tinky-Winky, and so each of the three clients reads Thor's line before Tinky-Winky's. That is fine, and your output does not have to match mine exactly, since mine may differ from run to run. However, each reading client has to receive the events in the same order relative to each other. The testing program tests to make sure this happens, so it will approve the output above. If, for example, Tito had printed out Tinky-Winky's line first while the other two printed out Thor's line first, the testing program would flag it as an error.