# adjacent nodes for each node. 23332 34443 34443 34443 23332 Board .o.o. o.o.o .o.o. o.o.o ..... Empty Connected Components 0 . 2 . 4 . 6 . 8 . 10 . 12 . 14 . 16 . 16 . 16 16 16 16 16 White Connected Components . 1 . 3 . 5 . 7 . 9 . 11 . 13 . 15 . 17 . 18 . . . . . Components and their adjacent components Type: . Number: 0 Cells: (0,0) Adjacent Components: 1 5 Type: o Number: 1 Cells: (0,1) Adjacent Components: 0 2 6 Type: . Number: 2 Cells: (0,2) Adjacent Components: 1 3 7 Type: o Number: 3 Cells: (0,3) Adjacent Components: 2 4 8 Type: . Number: 4 Cells: (0,4) Adjacent Components: 3 9 Type: o Number: 5 Cells: (1,0) Adjacent Components: 0 6 10 Type: . Number: 6 Cells: (1,1) Adjacent Components: 1 5 7 11 Type: o Number: 7 Cells: (1,2) Adjacent Components: 2 6 8 12 Type: . Number: 8 Cells: (1,3) Adjacent Components: 3 7 9 13 Type: o Number: 9 Cells: (1,4) Adjacent Components: 4 8 14 Type: . Number: 10 Cells: (2,0) Adjacent Components: 5 11 15 Type: o Number: 11 Cells: (2,1) Adjacent Components: 6 10 12 16 Type: . Number: 12 Cells: (2,2) Adjacent Components: 7 11 13 17 Type: o Number: 13 Cells: (2,3) Adjacent Components: 8 12 14 16 Type: . Number: 14 Cells: (2,4) Adjacent Components: 9 13 18 Type: o Number: 15 Cells: (3,0) Adjacent Components: 10 16 Type: . Number: 16 Cells: (3,1) (4,1) (4,0) (4,2) (4,3) (3,3) (4,4) Adjacent Components: 11 13 15 17 18 Type: o Number: 17 Cells: (3,2) Adjacent Components: 12 16 Type: o Number: 18 Cells: (3,4) Adjacent Components: 14 16 WC 1. # UN = 3 : 0 2 6 WC 3. # UN = 3 : 2 4 8 WC 5. # UN = 3 : 0 6 10 WC 7. # UN = 4 : 2 6 8 12 WC 9. # UN = 3 : 4 8 14 WC 11. # UN = 3 : 6 10 12 WC 13. # UN = 3 : 8 12 14 WC 15. # UN = 1 : 10 WC 17. # UN = 1 : 12 WC 18. # UN = 1 : 14 .o.o. o.o.o .o.o. o.o.o ..... Killable components: 15 17 18 Removing EC 10 from WC 5's unsafe list Removing EC 10 from WC 11's unsafe list Removing EC 10 from WC 15's unsafe list WC 1. # UN = 3 : 0 2 6 WC 3. # UN = 3 : 2 4 8 WC 5. # UN = 2 : 0 6 WC 7. # UN = 4 : 2 6 8 12 WC 9. # UN = 3 : 4 8 14 WC 11. # UN = 2 : 6 12 WC 13. # UN = 3 : 8 12 14 WC 17. # UN = 1 : 12 WC 18. # UN = 1 : 14 .o.o. o.o.o .o.o. ..o.o ..... Killable components: 17 18 Removing EC 12 from WC 7's unsafe list Removing EC 12 from WC 11's unsafe list Removing EC 12 from WC 13's unsafe list Removing EC 12 from WC 17's unsafe list WC 1. # UN = 3 : 0 2 6 WC 3. # UN = 3 : 2 4 8 WC 5. # UN = 2 : 0 6 WC 7. # UN = 3 : 2 6 8 WC 9. # UN = 3 : 4 8 14 WC 11. # UN = 1 : 6 WC 13. # UN = 2 : 8 14 WC 18. # UN = 1 : 14 .o.o. o.o.o .o.o. ....o ..... Killable components: 18 11 Removing EC 14 from WC 9's unsafe list Removing EC 14 from WC 13's unsafe list Removing EC 14 from WC 18's unsafe list WC 1. # UN = 3 : 0 2 6 WC 3. # UN = 3 : 2 4 8 WC 5. # UN = 2 : 0 6 WC 7. # UN = 3 : 2 6 8 WC 9. # UN = 2 : 4 8 WC 11. # UN = 1 : 6 WC 13. # UN = 1 : 8 .o.o. o.o.o .o.o. ..... ..... Killable components: 11 13 Removing EC 6 from WC 1's unsafe list Removing EC 6 from WC 5's unsafe list Removing EC 6 from WC 7's unsafe list Removing EC 6 from WC 11's unsafe list WC 1. # UN = 2 : 0 2 WC 3. # UN = 3 : 2 4 8 WC 5. # UN = 1 : 0 WC 7. # UN = 2 : 2 8 WC 9. # UN = 2 : 4 8 WC 13. # UN = 1 : 8 .o.o. o.o.o ...o. ..... ..... Killable components: 13 5 Removing EC 8 from WC 3's unsafe list Removing EC 8 from WC 7's unsafe list Removing EC 8 from WC 9's unsafe list Removing EC 8 from WC 13's unsafe list WC 1. # UN = 2 : 0 2 WC 3. # UN = 2 : 2 4 WC 5. # UN = 1 : 0 WC 7. # UN = 1 : 2 WC 9. # UN = 1 : 4 .o.o. o.o.o ..... ..... ..... Killable components: 5 7 9 Removing EC 0 from WC 1's unsafe list Removing EC 0 from WC 5's unsafe list WC 1. # UN = 1 : 2 WC 3. # UN = 2 : 2 4 WC 7. # UN = 1 : 2 WC 9. # UN = 1 : 4 .o.o. ..o.o ..... ..... ..... Killable components: 7 9 1 Removing EC 2 from WC 1's unsafe list Removing EC 2 from WC 3's unsafe list Removing EC 2 from WC 7's unsafe list WC 1. # UN = 0 : WC 3. # UN = 1 : 4 WC 9. # UN = 1 : 4 .o.o. ....o ..... ..... ..... Killable components: 9 1 3 Removing EC 4 from WC 3's unsafe list Removing EC 4 from WC 9's unsafe list WC 1. # UN = 0 : WC 3. # UN = 0 : .o.o. ..... ..... ..... ..... Killable components: 1 3 WC 3. # UN = 0 : ...o. ..... ..... ..... ..... Killable components: 3 ..... ..... ..... ..... ..... 10